canvasbrazerzkidai.blogg.se

Mental ray for maya 2016 service pack 7
Mental ray for maya 2016 service pack 7







mental ray for maya 2016 service pack 7 mental ray for maya 2016 service pack 7

Vertex components are rendered as quads instead of single pixels, and edge components, mostly during pre-selection highlighting, are rendered larger, for better visibility. Specifies that this pass can handle the rendering of the following components:Ĭan be used to handle edge or vertex components during the rendering pass or the selection pass. Set to selectionPass for passes used to select non-material items See OverridesNonMaterialItems in New supported technique annotations above. You can now set this annotation to nonMaterialItemsPass for passes used to render non-material items. For example, the following contexts are supported: colorPass, shadowPass, depthPass, and normalDepthPass.Īn empty value (or if DrawContext is not set) is equivalent to setting this annotation to colorPass. This can be any string value that matches a pass semantic in MHWRender::MPassContext. Multiple passes can have the same DrawContext value. Specifies that this pass should be enabled only for this draw context. Specifies whether geometry instances are being drawn.Ĭorresponds to: MUniformParameter::kSemanticHWSInstancedDraw. Useful when generating fat points or lines.Ĭorresponds to: MUniformParameter::kSemanticHWSFrontCCW. Specifies whether a counter clockwise triangle is front facing. Specifies whether selection is to be done at the vertex level.Ĭorresponds to: MUniformParameter::kSemanticHWSVertexLevel. Specifies whether selection is to be done at the edge level.Ĭorresponds to: MUniformParameter::kSemanticHWSEdgeLevel. Specifies whether selection is to be done at the face level.Ĭorresponds to: MUniformParameter::kSemanticHWSFaceLevel. Specifies whether selection is to be done at the object level.Ĭorresponds to: MUniformParameter::kSemanticHWSObjectLevel. Specifies the amount that HWS_PrimitiveBase needs to be incremented for each geometry instance.Ĭorresponds to: MUniformParameter::kSemanticHWSPrimitiveCountPerInstance. (GPU Instancing must be enabled in the Viewport 2.0 options window.)Ĭorresponds to: MUniformParameter::kSemanticHWSPrimitiveBase.

mental ray for maya 2016 service pack 7

Integer used to generate the color of the object, or the first component, or the first geometry instance.









Mental ray for maya 2016 service pack 7